Round Score: | 0 |
Overall Score: | 0 |
Highest Score: | 0 |
Farkles: | 0 |
Combination | Score |
---|---|
Six of a kind | 2000 |
Two Triplets | 1500 |
Three Pairs | 750 |
Straight (1 - 6) | 1500 |
Five of a kind | 1250 |
Four of a kind | 850 |
Single 1 | 100 |
Combination | Score |
---|---|
Three 6's | 600 |
Three 5's | 500 |
Three 4's | 400 |
Three 3's | 300 |
Three 2's | 200 |
Three 1's | 1000 |
Single 5 | 50 |
The objective of Farkle is to get the highest score possible. Play continues until you farkle three times.
You roll the dice by clicking either the Score and Roll
button or the Save Score button. A 1 or a 5, five of a kind,
four of a kind, three of a kind, three pairs, or a six-dice
straight earn points. You must select at least one scoring die.
You can then pass and bank your points, or risk the points
earned this turn and roll the remaining dice.
Scoring is based on selected dice in each roll. You cannot earn
points by combining dice from different rolls.
If none of your dice rolled earn points, you get a Farkle.
Three Farkles in a row and you lose.
You continue rolling until you either Pass or Farkle. Play continues until
you have farkled three times.
Example: Your first rolls shows 1, 2, 3, 3, 5, and 6. You keep
the 1 and the 5 for 150 points. You then opt to roll the
remaining four dice. On that roll you get 3, 4, 4, and 5. You
select the 5 and decide to Pass and bank your points.
Scoring is based on selected dice each roll. You cannot earn points
by combining dice from different rolls. For example, if you roll a 5
(50 points), and then roll two 5s (100 points), you can't combine
them to form three of a kind (500 points).
The 1 and 5 spot dice are special, as they are the only dice that
can be scored outside of a combination (such as three of a kind).
The Save Score button will transfer the points you
have earned in Round Score to Overall Score. Points
you have accrued in Round Score will be lost if you farkle while
points you have saved to Overall Score will not be lost.